What Changed On Abminor This Update

Published on Jul 19, 2026 by Admin

What Changed On Abminor This Update

A rundown of the latest adjustments made to the match-3 lineup.

  • Added two new candy and jewel boards with longer level chains than the existing set.
  • Adjusted move counts on a handful of early levels that were clearing too easily.
  • Fixed a cascade-timing issue where chain reactions occasionally skipped a step on one title.
  • Removed a board that stopped loading reliably; replaced it with a comparable puzzle.
  • Trimmed load time on two of the larger seasonal boards.
  • Added a small in-game counter showing remaining useful moves on move-limited boards.
  • Tweaked color distribution on early levels so new players see fewer dead-end boards.
  • Increased the visual clarity of blocker tiles so they stand out from regular pieces.
  • Added a settings option to slow down cascade animations for easier tracking.
  • Rebalanced difficulty curve across the first ten levels based on player completion data.
  • Updated the level-select map screen with clearer progress indicators.
  • Adjusted power-up drop rates slightly upward on the longest saga-style boards.
  • Polished the end-of-level summary screen with a clearer move-efficiency breakdown.

All of it is already active, so there's nothing to download or set up on your side.