What Changed On Abminor This Update
A rundown of the latest adjustments made to the match-3 lineup.
- Added two new candy and jewel boards with longer level chains than the existing set.
- Adjusted move counts on a handful of early levels that were clearing too easily.
- Fixed a cascade-timing issue where chain reactions occasionally skipped a step on one title.
- Removed a board that stopped loading reliably; replaced it with a comparable puzzle.
- Trimmed load time on two of the larger seasonal boards.
- Added a small in-game counter showing remaining useful moves on move-limited boards.
- Tweaked color distribution on early levels so new players see fewer dead-end boards.
- Increased the visual clarity of blocker tiles so they stand out from regular pieces.
- Added a settings option to slow down cascade animations for easier tracking.
- Rebalanced difficulty curve across the first ten levels based on player completion data.
- Updated the level-select map screen with clearer progress indicators.
- Adjusted power-up drop rates slightly upward on the longest saga-style boards.
- Polished the end-of-level summary screen with a clearer move-efficiency breakdown.
All of it is already active, so there's nothing to download or set up on your side.